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1. Question: What one thing is really hurting EVE? - in EVE General Discussion [original thread]
The irrational level of animosity between high sec, low sec, and null sec players. We all choose to find fun in this great game in our own ways. It doesn't mean my way is any better/worse than yours just different. I may fundamentally disagree w...
- by Mongo Travler - at 2012.05.15 22:47:00
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2. locked out at under 1900 pop? - in EVE General Discussion [original thread]
Last night I was in Jita the population was at ~2k and at 95% time dilation. Sitting in station was more or less fine and dandy but undocking and doing anything was miserably slow and choppy. From a layman's perspective it appeared the performance...
- by Mongo Travler - at 2012.04.27 19:43:00
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3. Inferno feature list - 3 changes that will have huge repercussions - in Market Discussions [original thread]
I wonder if they are going to increase the drops of meta 1-4 items to offset the loss of meta 0 items from the loot table. If so I don't think that the change will make much of difference people will just reprocess Meta 1 and 2 items as they will ...
- by Mongo Travler - at 2012.04.05 18:54:00
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4. Freighter skill and align time - in Ships and Modules [original thread]
A way around it (albeit very expensive) is to create a jump clone and get low grade nomad implants. If you are pretty dedicated and have access to the lvl 4 agents you can grind the lp from Thukker mix for slots 1-5 in a weekend or two. I think wh...
- by Mongo Travler - at 2012.03.16 20:15:00
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5. Jumpfreighters underpriced - in Market Discussions [original thread]
From what I can tell that website cannot take into account the negative ME rating of Tech 2 BPC's. So all the projected profit per hour figures on Tech 2 items will be higher than they really are.
- by Mongo Travler - at 2012.03.09 21:36:00
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6. Fuel Blocks & Production numbers - in Market Discussions [original thread]
I would think most POS owners (myself included) keep large stores of excess fuel so that we can ride out the peaks in the market and buy at the bottom. However, I have been modifying my sell orders to keep up with current fuel prices. This way I c...
- by Mongo Travler - at 2012.02.14 20:45:00
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7. Time Dilation Sux - in EVE General Discussion [original thread]
Time-Dilation was effecting more systems then just random null systems. I was flying through low sec when I jumped into a dilated system. To me a node crash would have almost been preferable to hoping that my pursuers were experiencing the same ...
- by Mongo Travler - at 2012.02.13 19:58:00
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8. Curious about avg. trader preformance - in Market Discussions [original thread]
I would guess I net ~250 million a month trading. I primarily supply low sec stations with goods so my profit margin is high but turnover is pretty low. I started with 100million in trading capital and after 6 months I now have between 1.5 and 2 b...
- by Mongo Travler - at 2011.12.28 20:38:00
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9. Sticky:EVE Online: Incarna 1.1.2 Issues - in EVE Information Portal [original thread]
With the most recent client patch my overview and station services windows change shape/location on my monitor everytime I dock or undock. It happens on both my characters - any ideas on how to fix this?
- by Mongo Travler - at 2011.10.19 01:21:00
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10. Best looking ships - in Ships and Modules [original thread]
Chimera, Providence, Phoenix (not sure why though), Nag, and Harpy
- by Mongo Travler - at 2011.09.07 19:16:00
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11. EVE Online: Incarna 1.1 Issues - in EVE Information Portal [original thread]
I keep getting these mesasges saying that my modules are locked and can't unload/reload them. If a either change system or dock and undock it seems to fix the problem still a real PITA during missions. I occasionally get a message telling me ther...
- by Mongo Travler - at 2011.09.02 01:02:00
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12. So last night... I KILLED EVE. - in EVE General Discussion [original thread]
You still run into the same probelm. If you have a fixed begin and end point then you are really looking for a hamiltonian path which again is an np hard problem. Whats causing the slowness is that once you have your connected graph you have to ...
- by Mongo Travler - at 2011.08.05 01:14:00
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13. So last night... I KILLED EVE. - in EVE General Discussion [original thread]
You wouldn't want to use a breadth first search algorithm to generate a spanning tree as there is no guarantee that the solution between any two vertices on the tree is optimal. You would be better off calculating each individual route using somet...
- by Mongo Travler - at 2011.08.04 20:24:00
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14. Where is the actual dev blog about mt? - in EVE General Discussion [original thread]
People keep referencing a dev blog/post from a a year ago where someone (CCP Shadow was mentioned in a thread) said no MT in Eve. I seem to recall only reading that you wouldn't get skill points/remaps for money. I tried doing a search for the p...
- by Mongo Travler - at 2011.06.27 19:50:00
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15. An idea for reducing the lag because of the missiles!! - in Player Features and Ideas Discussion [original thread]
How you choose to play the game is your choice. For example it is your choice to live in 0.0 and participate in comparatively massive battles that kills the game for the rest of us when yall crash the server. Imagine how lag free EVE would be if n...
- by Mongo Travler - at 2011.03.31 14:04:00
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16. [ISSUE] Remove Margin Trading - in Assembly Hall [original thread]
Originally by: Bayushi Akemi Don't remove the skill, remove the buy orders that don't have enough isk to back them, or allow people to sell to different buy orders than the top one If you remove the buy orders that don't have the money...
- by Mongo Travler - at 2011.03.27 21:32:00
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17. [ISSUE] Remove Margin Trading - in Assembly Hall [original thread]
Edited by: Mongo Travler on 27/03/2011 02:41:43 Not supported. This skill is incredibly useful for the legitimate trader. For example I may put up a buy order for 100 Ruptures and I know it won't fill in a single transaction or in most cases...
- by Mongo Travler - at 2011.03.27 02:41:00
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18. Remove Learning Skills - in Player Features and Ideas Discussion [original thread]
as a disclaimer this is not my first account tl;dr Learning every learning skill to +5 is not optimal and while learning skills do detract some from the new player experience they aren't a huge burden. Telling people to only learn learning I th...
- by Mongo Travler - at 2010.08.07 01:09:00
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